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September 6, 2013
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Mega Mismagius by Dragonith Mega Mismagius by Dragonith
:bulletblack::bulletblack::bulletblack::bulletblack::bulletblack::bulletblack::bulletblack::bulletblack::bulletblack::bulletblack:

EDIT(12/18/13): Added BST provided by :icondarkhuaza517:.

DARK MAGIC ATTACK!

Mega Mismagius
Ghost/Psychic
Ability: Magic Bounce
BST: 60/60/80/145/125/125 = 595

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Mega Mismagius Dragonith
Pokemon Nintendo/Game Freak
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:iconmintyprussian:
Ehh don't give it boobs. There are male Mismagius too.
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:icondragonith:
Dragonith Apr 1, 2014  Hobbyist Digital Artist
Normal Mismagius has that 'bulge' in its initial design too y'know. :/
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:iconmintyprussian:
No it doesn't. That's it's collar.
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:icondragonith:
Dragonith Apr 1, 2014  Hobbyist Digital Artist
cdn.bulbagarden.net/upload/b/b…

Look again... there is literally no difference between my take on its Mega's "chest", and the normal design.
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:iconmintyprussian:
You made it look like boobs in your version. It's actually the cape's collar. Maybe if you put the collar up a bit?
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:iconkingbowser26:
kingbowser26 Mar 18, 2014  Hobbyist Artist
yay :D favorite ghost type :)
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:icondawnandhikari-sama:
DawnandHikari-sama Mar 15, 2014  Hobbyist Artist
Mind posting a tutorial on how you colour your Pokemon art? I cannot find any good ones anywhere.
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:icondragonith:
Dragonith Mar 16, 2014  Hobbyist Digital Artist
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:icondawnandhikari-sama:
DawnandHikari-sama Mar 16, 2014  Hobbyist Artist
Cool cannot wait to try this out, I have been looking at your Mega Evos folder and they all have a story of their own. What tips do you have for people designing fan-MegaEvos and Fakemon for the first time?
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:icondragonith:
Dragonith Mar 17, 2014  Hobbyist Digital Artist
Well for Fakemon, inspiration comes from all around you. Nature, media, etc. Let that influence your designs. Look at real Pokemon for guides as to how your Fakemon should look like. What eyes do Pokemon have? Mouths? Claws? Wings? All these minor characteristics can greatly decide how a design turns out. Try to avoid overdetailing Pokemon, as that's an immediate red flag for most community members. Avoid making things too generic (take a lion cub and slap a fire on its mane, take a horse and slap leaves all over it, etc). It's cliche, boring, and overall makes your Fakemon lose its uniqueness. Granted, it depends on how you handle it, but really. Learn to think outside the box. Use more than just black/white as shading/highlights. Experiment!

Megas are a bit different, but still follow the same rules. Most of the time, it's a hit/miss with their designs depending on how you do it. Looking at official Megas, they either just get some hair/fluff/armor/color slapped onto their normal formes (e.g. Mega Ampharos is Ampharos but with a glorious mane and a few aesthetic changes). Some Megas, like Aggron and Mewtwo Y change their body shape dramatically (but not extreme enough to make them a new Pokemon). Overdetailing can still screw over Megas as it can with Fakemon. Not playing enough with their designs, however, can also screw them up too. It can be difficult getting the perfect balance for a Mega Pokemon without making it look ridiculous. Just have good references, don't derive too much from the original design, and most importantly, have the motivation to do it. It's a tough gamble, but it can be done so long as if you have a clear picture. :)

Hope this helped. ^^
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